Beacon Lesson Plan Library

Let Us Learn the Computer Parts

Diana Echezabal
Colleges and Universities - Florida

Description

Kindergarten students recognize the proper names of the components of the computer by clicking, dragging and dropping. This engagement activity uses hands-on activities to introduce students to technological systems.

Materials

-A computer
-Computer Parts template (see Associated File)
- Computer Parts Coloring Page one per student (see Associated File)
-Assorted crayons
-A computer mouse

Preparations

1. Download the “Computer Parts" template from the Associated File on to each computer and have the template open at each computer station for the children. If you are unable to download this onto your computers, you can make a hardcopy for each student.

2. Copy the color page

3. If you plan to do the color sheet during the class time decide what color you will have them color each of the 4 components. (Suggested colors on the documents)

Procedures

Discuss with students: Have you ever wondered how a Game Boy works? What allows it to “think" and make all the moves you tell it? The Game Boy, like other handheld devices, is like a small computer. All computers have parts that make them work. Today we are going to discuss the computer and four of its basic components. The four basic components are monitor, central processing unit
(Which we will call the CPU), mouse, and keyboard.

1. Introduce and show the basic components of the computer. Show each of the 4 parts as you discuss them. Begin by showing the monitor. Tell the students to put one of their fingers on the monitor. The monitor, like a TV screen, displays our work. Have them look to the right and tell a friend, “This is a monitor."

2. Introduce the central processing unit (CPU). Explain that this is the “brain" of the computer. Emphasize this is the computer not the monitor. The CPU holds all the information that the computer needs. Have students put their hand on the CPU. Have them say, "This is the CPU". Look to the left and tell a friend, “This is a CPU."

3. Introduce the mouse. The mouse is the object that sits right next to the computer. The mouse helps point to where we want and by clicking the buttons it tells the computer certain things to do for us. Have them click their noses twice with the pointer finger. Tell them to click twice on the left side of their nose and then twice on the right side of their noses.

4. Last but not least, introduce the keyboard. The keyboard allows us to enter the information that is needed in a program. The keyboard has all the letters, numbers and symbols that are needed to enter information. Have students look behind them and say, “This is a keyboard."

5. Drill by playing a game of Simon Says. Simon says touch the CPU, Simon says touch the monitor, Simon says click your nose twice etc.

6. Explain and demonstrate click, drag and drop. Have students put their hands on the mouse(s). Show them, with the mouse you have, the left and right side buttons. Tell them the button they will use for today’s lesson is the left side. Demonstrate the left side and tell them it is the side closest to them. Take a moment to walk around and have each student show you the left button on the mouse.

7. Practice the left click with the students by allowing them to click on the document. Tell them to watch the blinking vertical line as they click, which is the cursor.

8. Explain how to left click on a graphic without releasing the mouse, drag over, and drop the graphic where it needs to be on the document. Repeat twice while saying the directions as each step is done. Have students place hands on mouse(s) and repeat the steps slowly while they do it. Repeat these steps twice. Allow a few minutes for them to practice on their own. Walk around to watch them model it for you and help those that are struggling.

9. Work on Computer Parts template. Click, drag, and drop two of the graphics with them. Allow them time to finish the worksheet. Walk around to assist those who may be struggling.

10. Coloring sheet may be sent home for reinforcement or used later in the day for further review.

Assessments

1. Playing a game of Simon Says student identifies the correct components of the computer. Circulate and formatively assess students as they use the technology tools. Provide assistance for students who are experiencing difficulty and monitor accordingly.

2. Students in the process of learning computer parts will work on a template, in which they click, drag and place a graphic by the correct computer term.

3. Student colors Computer Parts worksheet (for e.g., color CPU blue, monitor red, keyboard
yellow and on the mouse draw whiskers and color gray)

Extensions

Introducing several more computer components could extend this lesson.
ESOL students can practice saying the names of the computer parts in English.

SLD students can be accomadated by having peers work together. For example, such as hand and eye coordination, assigned student can give the directions while the SLD student follows the directions.
Gifted students can delete the labels on the Computer Parts template and type them in from memory.
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