Beacon Lesson Plan Library

GeoDraw

Ruth Meinke

Description

GeoDraw is a two-part activity to reinforce the student's ability to recognize and identify three-dimensional figures in a fun way. It includes an art activity and a card game.

Objectives

The student knows the names of two-dimensional and three-dimensional figures presented in various orientations in the environment.

Materials

-Class set of geometric shapes (cube, rectangular prism, cone, pyramid, sphere)
-Index cards (16 per student)
-Crayons
-Rubber bands (one per student)
-Pencils

Preparations

1. Gather index cards and rubber bands.
2. Set out classroom set of shapes of three dimensional figures.
3. Set aside a storage box for game cards

Procedures

Note: This lesson instructs and assesses identifying three-dimensional figures only.

1. Explain to students that today they will create then play Geo Draw, which is a card game of geometric shapes.

2. Review geometric shapes (cube, rectangular prism, cone, pyramid, cylinder, sphere) using a classroom set of solid figures.

3. Next hold up each shape individually and have students brainstorm to name real life objects that have the same geometric shape.

4. Distribute 16 index cards and a rubber band to each student.

5. Instruct students that they are going to prepare materials for a card game called GeoDraw by DRAWING a picture of a real life object that represents a geometric shape on the blank side of each card. Students must complete all sixteen cards, drawing at least one representation of each solid. Tell students to color their examples neatly.

6. Once all cards are prepared, pair students with a partner. Instruct students that they are now ready to play a game of GeoDraw. Each player holds all of his/her cards with the picture side facing him/her and the blank side facing the partner. One student will then DRAW a card from the partnerís hand and name the geometric solid represented on the card. If the player names the shape correctly, the partner will agree and the player may lay the card on the table before him/her. Then the other student takes a turn. Once all cards are played, the player who has the most cards is the winner.

7. At the end of the game, students will gather their cards and place a rubber band around them before putting them away for use at another time.

Assessments

NOTE: This lesson instructs and assesses identifying three-dimensional figures only.

In this formative assessment of three dimensional figures the teacher observes students during the playing of the geometric form identification game to assess the ability of students to play the game as instructed. Each pair of students has a total of 32 cards. A student will be assessed as meeting the targeted goal if, at the end of the game, the student has 12 or more cards on the table before him/her. Students with fewer cards will be given their deck of cards to take home and practice with their families. The teacher will set a time to reassess these students.
Return to the Beacon Lesson Plan Library.