Beacon Lesson Plan Library

A World of Cooperation and Exchange

Renee Flowers
Bay District Schools

Description

Description Using a student-made advertisement, students play an exchange game to reinforce the understanding that people in different places around the world depend on each other for the exchange of goods and services.

Objectives

The student understands that people in different places around the world depend on each other for the exchange of goods and services.

Materials

Materials:

-A wide variety of items that are produced in different countries around the world (foods, electronics, toys, etc.) with the country labeled on the product.
-A wide variety of pictures of people providing various services around the world (farmers, oil supply stations, air travel personel, etc.) with the country the service is being provided by labeled on the back of the picture.
-A list of all the goods and services that are shown through the items or pictures mentioned above, the value of the good or service, and which country it comes from (you may want to make this a poster or an overhead).
-An overhead or big poster with a blank map of the world on it.
-Small sticky notes.
-Item tokens for each of the goods and services (qty= approx. the number of groups x 4)
-Drawing paper
-Markers
-Crayons
-Books about the countries the good and services are from.
-Exchange memory game items: index cards with a picture (or name) of a good or service and another with the name and country that good or service comes from. (approximately 10 total goods or services which equals 20 total cards).

Preparations

Preparation:
1. Find goods and pictures of services from various countries and label them with the name of the country they come from.
2. Make a chart with three columns: goods or services, country, and value. Fill in the chart with the items you have chosen.
3. Make item tokens for each good or service (these can be small pieces of paper, stickers, or colored chips labeled with the name of the item.
4. Collect a few books about each country that is represented by the items you have chosen (ie. Work, Trade & Farming Through the Ages by John Haywood, Encyclopedia Britanica, and World Book Encyclopedias.)
5. Take index cards and put a picture of one of the goods or services on each and the name of the good or service on one also. (this is for the exchange memory game)

Procedures

Procedures:
1. Begin by asking the class if they depend on anyone to help them throughout the day (they may mention their parents, teachers, friends, cafeteria workers, crossing guards, bus drivers, etc.) Then ask them if they think that people in their community, state, country, and world depend on each other for any reason. While the students are talking draw a chart listing the things they mention under the headings: school, community, state, country, and world.

2. Review the meaning of goods and services. Begin a class discussion about goods and services provided by people around the world. Students should be in groups of 2-3. Show the class the products and pictures of people providing services and ask them to share with the class what they know about the good or service. Give the items to the group the student belongs to who describes it and allow them to display it on their desk. Display the list of the products and services with the value hidden. Have students guess the value of each item and then uncover the value column.

3. Display a map of the world and ask students to look at the item on their desk and find out which country it came from. Meanwhile, pass out a small sticky note to each group. As groups receive their sticky note, instruct them to write the name of the country on it. When all groups have their note ready, call one person from that group them to the board and have them place it on the map (younger students may need help with this, you may decide to put different colored dots on the items and on the map so the students can find the location easier).

4. Display the Criteria rubric and go over the Ad Poster Focus and Cooperative Worker sections with the students. Instruct the groups to draw an advertisement on a blank piece of paper that would entice someone to buy their good or service. The advertisement must include the country they represent, the good or service’s name, a picture of the good or service, and the good or service’s worth (found on the list of goods and services). While students are working, rotate between the groups and use the cooperative worker section of the Criteria rubric to assess each student.

5. When students have finished their advertisement have them explain the advertisement to the class. During this time ask questions to them about their product and complete the Criteria Checklist.

6. Hand out the books about the different countries to each group. Instruct them to browse through the books in their groups and list 5-10 goods or services that the country provides. Meanwhile meet with each student individually and review the Criteria checklist with them. Call all of the students that made a one or a two on the Criteria checklist to meet with you. Play the exchange memory game with them in order to review how people around the world depend on each other for the exchange of goods and services (the game is just like the game “Memory” and once a student finds a match, the group discusses the need for that good or service).

7. Exchange game: Students are instructed how they will play the exchange game. Instructions: each group will display their advertisement on their desk. Students will rotate around the room to each group’s display, discuss the item with their group members, and write down three or four items that they would like to obtain. (set up the rotation for the students and ring a bell when you want them to move to the next display). Instruct each student in to pick one item that their group has listed (each group member should pick a different item, left over choices are discarded). While the students are selecting their item hand each group their item tokens and make sure that each groups item has been chosen by another group at least once. Explain to the students that this is a friendly game and that all requests made for exchanges must be honored. Instruct one student from each group to stand up, take a token with them, and walk to the group they would like to exchange goods or services with. They should ask the group members to exchange with them. Item tokens are exchanged and students return to their seats. Continue the exchanges until all students have had a turn. (Fill out the Exchange portion of the Criteria Rubric at this time.) Then allow each group to discuss the goods and services they have received through the exchanges they have made.
Facilitate a discussion about the various goods and services that the groups obtained through the exchanges and why those items will be helpful to them. Also discuss how the students felt when the groups were friendly and agreed to exchange their goods or services. Wrap up the lesson with a list of positive comments the students make about the activities and about how people around the world depend on each other for the exchange of goods and services.


Assessments

Assessment
Description:
1. Students will draw an advertisement on their blank paper to sell their product. The advertisement will include the country they represent, the product or service’s name, a picture of the product or service, and the product or service’s worth (based on a list of product and services prices developed by the class). Criteria rubric will be used for this assessment.

2. Before the exchange game, students will explain their advertisement to the class and answer questions from the teacher that will assist the teacher in completing the Criteria Checklist. The teacher will then review the checklist with each student and will work with small groups of students who met criteria level 1 or 2. These small groups will practice the exchange memory game in order to review the standard again before the actual exchange game is played.

3. Use teacher observation and scoring on the criteria rubric during the exchange game, to determine if students understand why and how they exchange goods and services with different people around the classroom (which is a small representation of the world economy).

Attached Files

Criteria Checklist and Rubric     File Extension: pdf

Criteria Checklist and Rubric     File Extension: pdf

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